Get
war-ready.
The field manual for the whole war — every class, map, mode, gun, and vehicle, broken down to the tier that wins fights. Learn the ground, then take it.
“Learn the ground before you learn the gun. The squad that reads the map first is the squad that walks off it.”
What’s new
Latest guide updatesWhat’s next, by category
Full roadmapThe main features in progress and planned across the game — weapons, vehicles, modes, HUD, AI, and more.
Tap a step to check it off — your progress saves on this device.
Easy for new players, Strong in Team Deathmatch.
Can overextend, Weak in long sniper lanes.
Vehicle damage, Fortify positions.
Close-range weaker, Requires map knowledge.
Sustained fire, Team utility.
Slower pace, Bigger target.
Intel, Sniping.




Two teams. First to the kill limit wins. The best place to learn Grunts.
Capture sectors and control the map. Objectives first, kills second.
Secure the intel and get out. High tension, high reward, no respawns wasted.
Study before you make a call. Good routes, good reads, better decisions — then back it with WW3, an in-game currency with no real-money wagering.
Estimates are based on performance, time, and conditions. Earnings vary and are never guaranteed.
Everything you need for a full night on the front, in order. Download, gear up, study a market, and check your record.






















