Bunker APC
A mobile spawn and transport. Moves a squad safely into a contested sector and holds it as cover.
In the tradition of the BTR-90 and M113 family — a workhorse carrier built to deliver infantry.

- Lead the push, but let infantry screen your flanks.
- Angle your armor toward the threat — take hits on the front plate.
- Watch for mines and anti-vehicle Engineers before you commit.
The role
Mobility and sustain — a rolling spawn that moves a squad into the fight.
The APC wins games by enabling infantry, never by soloing the map. It ferries a full squad safely into a contested sector, becomes a mobile spawn once it's there, and lays down autocannon fire to hold the ground it delivered. Think of it as a strategic tool: objective cycling, fast repositioning, and a hard point the squad fights out of.
Played with support in mind, it turns a slow cross-map walk into an instant presence on a flag. Played like a tank, it dies like a truck — the armor is there to protect passengers, not to trade with real armor.
Deliver, then anchor
Drive the squad deep, drop the mobile spawn where they want to hold, and turn the APC into cover. The 30mm gun keeps infantry and light armor off the point while your squad sets up.
Autocannon the soft targets
The gun shreds infantry and light vehicles — that's its lane. Pick those fights and avoid trading main-gun fire with an MBT or IFV you can't out-armor.
Screen the flanks
Its armor is thin on the sides and rear. Keep it angled toward the threat, keep an Engineer near, and don't sit it still in the open where an AT team can walk up on the flank.
An IFV's sustained autocannon, which out-guns it in a straight trade.
Infantry AT to the flanks and attack air from above.
Strong in Conquest and Breakthrough for cycling squads onto objectives; a support piece that wins games quietly.
Loadout

Crew positions
Positions the APC as a rolling spawn and cover for the squad.
Shreds infantry and light armor; the APC's main threat.
Ride in and spawn on the APC deep in contested ground.
- AT launchers to the flanks
- Attack air
- Enemy autocannon vehicles in a trade


