By land, air & sea
When a rifle won't cut it.


Anvil MBT
3 crewA slow, brutal breakthrough platform. Spearheads a Conquest push and soaks fire while infantry take ground.

Bunker APC
6 crewA mobile spawn and transport. Moves a squad safely into a contested sector and holds it as cover.

Scout Buggy
2 crewLight and fast. Flanks the map, contests distant flags, and outruns armor it can't fight.

Kite Scout Heli
2 crewEyes over the front. Spots rotations, marks targets, and harasses exposed infantry.

Hammer Gunship
2 crewAir-to-ground dominance. Breaks armor columns and dug-in holds — but a priority target for AA.

Vanguard Jet
1 crewOwns the skies. Runs strike passes and denies enemy air — but lives and dies on speed and evasion.

Corsair Patrol Boat
3 crewControls coastlines and river crossings. Lays down fire support where land vehicles can't reach.

Medevac Transport
4 crewExtraction and sustain. Ferries the squad, resupplies, and keeps a push alive deep in enemy territory.

Sentinel AA Turret
1 crewA fixed anti-air gun that owns the sky above a sector. Locks down helis and jets on their approach — but it can't move, so screen it or lose it.

Warhog Transport
6 crewA hardened truck that moves a full squad to the front and back. Fast resupply and a rolling rally point — keep it out of direct fire.
Own the theater.
Vehicles roll out with Conquest. Free to play on every platform.
Wallet is optional. Collectibles are optional and not required to play. WW3 values shown are estimates and not guaranteed. Prediction Markets are free and have no payout.






