Kite Scout Heli
Eyes over the front. Spots rotations, marks targets, and harasses exposed infantry.
A light scout rotorcraft built for recon and harassment.

- Stay mobile — a hovering aircraft is a dead aircraft.
- Mark targets for your squad even when you can't fire.
- Break off before AA locks; live to strafe again.
The role
Recon and harassment — speed over durability, eyes over the front.
The Scout Heli is an eye in the sky first and a threat second. It's fast, fragile, and built for spotting rotations, marking targets, and harassing exposed infantry with hit-and-run passes. A live picture of the enemy backline is worth more than any single kill it lands — the whole squad fights better with the heli feeding it intel.
Durability is not its game. It survives on speed and evasion, never on trading fire, so every pass is a strike-and-leave and every hover in the open is an invitation to AA.
Spot for the squad
Your altitude is intel. Tag the armor, mark the rotations, ping the flank forming on your ground team — an eye in the sky is worth a whole extra squad.
Hit and leave
Harass exposed infantry in quick passes, then break off. A scout heli that lingers is free real estate for AA and every Engineer looking up.
Fly the edges
Work the flanks and the map's edges where AA has less coverage. Break line-of-sight after every pass and assume a lock is already forming.
AA vehicles and emplacements that own the airspace.
Concentrated small arms when it flies low, situationally.
Valuable in Conquest and Breakthrough for the intel edge; minimal on tight infantry maps.
Loadout

Crew positions
Stays mobile over the front, spotting rotations for the whole team.
Marks targets and harasses exposed infantry.
- AA turret and lock-on launchers
- Enemy jets
- Concentrated small-arms when it drops low


