Scout Buggy
Light and fast. Flanks the map, contests distant flags, and outruns armor it can't fight.
A light ATV / technical in spirit — scouting and fast objective plays over any frontline role.

- Lead the push, but let infantry screen your flanks.
- Angle your armor toward the threat — take hits on the front plate.
- Watch for mines and anti-vehicle Engineers before you commit.
The role
Fast recon — light, quick, and built to flank and grab.
The Scout Buggy trades armor for pure speed. It flanks wide, contests the distant flags nobody else can reach in time, and outruns the armor it has no business fighting. Chaos insertion is its whole purpose — get somewhere the enemy isn't looking, cause a problem, and be gone before they can answer.
It's high mobility and high risk in the same package. One autocannon burst or a single rocket ends it, so the buggy lives on movement: never sit still, never take the fight the enemy is set up for, and use it for the objective grab rather than the kill.
Grab the far flag
Its speed contests objectives the rest of the team can't reach in time. Use it to cap the distant point or flip the backline flag while the main fight holds the center.
Never stop moving
Your survivability is velocity, not armor. Keep it rolling, take corners wide, and treat any straight-line drive past enemy sightlines as a bet you'll usually lose.
Insert the chaos
Drop a flanker in the backline, distract a defence, or bait armor out of position — the buggy's value is the problem it creates, not the frags it lands.
Any autocannon in a single burst.
One AT rocket, or small arms to the exposed gunner.
Best in objective modes with ground to cover — Conquest flag runs and fast backline plays.
Loadout

Crew positions
Flanks the map and contests distant flags; outruns what it can't fight.
Exposed but hard-hitting against infantry on the move.
- Any autocannon in one burst
- A single AT rocket
- Small-arms to the exposed gunner


