
King of the Hill
LIVEControl a single zone to score. Constant pressure, tight firefights, and aggressive rotations keep matches fast and intense.
One contested zone is active at a time. Standing in it scores for your team; the zone may rotate to a new spot, forcing constant repositioning and close, high-pressure fights.
Hold the single active zone to accumulate score. First team to the score limit wins.
One point, all the pressure — a fast, concentrated brawl where holding ground beats spreading out.
- Clear the zone before you try to hold it.
- Fight from just outside the point, not stacked inside it.
- Rotate early when the hill is about to move.
- Keep a medic near the point to sustain the hold.
How to win King of the Hill
King of the Hill scores only while you hold the moving zone, so the fight is constant and the rotations are the game. Take the hill from the angle that lets you hold it, use the high ground and interiors around it rather than standing in the open on the point, and rotate early to the next zone before it goes live. Sustained pressure wins — a team that never fully loses the hill grinds the score out.
- Zone control
- Rotation timing
- Verticality
- Sustained pressure
Scoring & format
Score by holding the moving zone; first team to the score cap wins.
- Hold the zone
- 10 / s
- Contest / retake
- 25
- Kill
- 100
- Assist
- 50
- Headshot bonus
- +20
- Revive
- 80
- Resupply / Repair
- 20
- Spot assist
- 30
Red Square and Lebanon rotate the hill through plaza, street, and structure — verticality decides it.
- Spawn on your squad, not on base — every squad spawn puts you back in the fight and holds the ground you took.
- Move as a fireteam of two or three; a lone push feeds the enemy, a stacked one breaks a hold.
- Cover the roles — keep a Support for ammo, a Medic for revives, and an Engineer for armor.
- Call the rotation before you take it; a coordinated flank beats a faster solo run every time.
Score by holding the moving zone; first team to the score cap wins.
When you fall behind: stop trading in the open. Consolidate onto a defensible cluster of objectives, deny the easy points, and make the enemy overextend to reach you — the bleed reverses when they break formation.
King of the Hill, map by map
How King of the Hill actually plays on each map that runs it — the objective layout, the flow of a round, and the pointers that decide it.
Red SquareMap guide A single scoring zone rotates between the plaza, colonnade, and metro entrance — constant pressure.
Whoever controls the approach angles to the live hill starves the enemy of score.
LebanonMap guide The scoring zone rotates between the market square, boulevard, and a parking structure floor — verticality matters.
Teams fight for the high angles onto the live hill more than the hill itself.
Ask an operator
Tyler Grant runs King of the Hill. Ask how to play it, what to watch for, or how to win.






