Anvil MBT
A slow, brutal breakthrough platform. Spearheads a Conquest push and soaks fire while infantry take ground.
Built in the mold of the M1A2 Abrams, T-90, and Type 99 — modern combined-arms armor.

- Lead the push, but let infantry screen your flanks.
- Angle your armor toward the threat — take hits on the front plate.
- Watch for mines and anti-vehicle Engineers before you commit.
The role
Frontline armor dominance — the platform that sets the tempo of a map.
The main battle tank defines where a match is fought. High survivability, an anti-vehicle main gun, and the mass to soak fire while infantry take ground — the Anvil is slow but decisive, and the moment it rolls into a sector the whole balance of that fight shifts. When it dies, the infantry it was shielding are suddenly exposed, and the pressure flips instantly.
It rules by area denial as much as by kills. A tank parked on the right lane is a wall the enemy has to solve before they can push, and solving it costs them time, bodies, and attention your squad spends elsewhere.
Angle the hull
A flat face eats every AT round; a slight turn bounces them off the sloped plate. Keep your strongest armor toward the threat and jink after you fire — the seconds it buys are the difference between a repair and a wreck.
Chase flags, not frags
The tank's value is ground. Push toward the next objective and bring your infantry with you rather than farming kills in a dead corner — armor that stops moving stops mattering.
Keep an Engineer on the hull
Unsupported armor is one mine or one rear shot from scrap. Fight where a friendly Engineer can reach you, pull back to repair before you're cracked, and never roll a tight lane you haven't had scanned for infantry.
Attack jets diving from above, where the top armor is thinnest.
Engineer AT to the rear and tracks, and mines seeded on the crossing lanes.
Highest impact in Conquest and Breakthrough, where holding and moving ground is the whole game. Minimal in Team Deathmatch unless the map is built around it.
Loadout

Crew positions
Aims and fires the main gun; angle the hull to bounce incoming AT.
Suppresses infantry and swats light vehicles while the main gun reloads.
Rides under armor to the front; repairs the hull as an Engineer.
- RPG-7 tandem warhead to the rear or tracks
- Attack helis and jets diving from above
- Mines seeded on the crossing lanes
- A front-plate trade with another MBT


