Iran / Dusted
A desert village choked with dust. Short, brutal sightlines in the alleys and killing open ground between compounds — smoke and squad timing decide it.

A desert village choked with dust. Short, brutal sightlines in the alleys and killing open ground between compounds — smoke and squad timing decide it. Control the lanes, cut enemy rotations, and take the middle east front.
- Market alley
- Compound courtyard
- Well square
- Rooftop line
- Open wadi
- Alley maze
- Cellar network
- Crossing the wadi in daylight
- Holding a rooftop after the first shot
- Splitting from the squad in the alleys
Map breakdown
Iran / Dusted · Middle EastHow Iran / Dusted plays mode by mode — objective layouts, the flow of a round, and the callouts that decide it.

Map intelligence
A temple-centered map of layered vertical control, open exterior lanes, and constant helicopter temptation. A push-pull between exterior flanks and interior dominance.
- Controlled flanks
- Clearing the vertical positions first
- Patience before entering the temple
Ask an operator
Hassan Daryan knows Iran / Dusted. Ask about routes, lanes, weather, and how to hold it.
Iran / Dusted — In-game · 5
Iran / Dusted — Minimap






