[Class Guide]
Assault
Frontline pressure, lane entry, and close-to-mid-range fights.
Difficulty
BEGINNER
Estimated Read
6 minutes
Assault — Low-poly
1
Overview
The Assault class is the frontline. Push objectives, take space, and break defensive lines. Built for versatility and momentum.
2
Strengths & Weaknesses
- Easy for new players
- Strong in Team Deathmatch
- Good for pushing chokepoints
- Simple loadout
- Creates pressure quickly
- Can overextend
- Weak in long sniper lanes
- Needs cover discipline
- Not best for vehicle/support play
3
Starting Loadout
- Primary
- M4 Carbine or AK-47
- Secondary
- Pistol
- Gadget 1
- Med Pack or Ammo Pack
- Gadget 2
- Frag / Utility
- Grenade
- Frag Grenade
- Melee
- Knife
4
Gadgets
- Med Pack — Heal yourself and allies.
- Ammo Pack — Resupply ammo.
- Frag Grenade — High explosive damage.
- Utility — Smoke, flash, or other utility tools.
5
Unlock Progression
- Rank 5Additional Grenade
- Rank 10Extended Mag
- Rank 15Tactical Sprint
- Rank 20Advanced Field Upgrade
6
Scoring Opportunities
- Kill Enemies100 XP
- Objective Capture150 XP
- Assist50 XP
- Comeback / RevengeBonus XP
- Multi-KillBonus XP
7
Field Upgrades
- Assault Training — Faster reloads.
- Combat Stimulant — Move and heal faster.
- Armor Plate — Reduce incoming damage.
- Battle Rage — Increased damage output.
8
Tactical Notes
- Use cover
- Move with squad
- Clear corners
- Do not sprint into sniper lanes
- Rotate after taking lane control
9
Pro Tips
- Win the first angle, then move.
- Do not reload in the open.
- If your team is stuck, flank instead of feeding the same lane.
10
Best Maps
- Taiwan Beach
- Donbas Woods
- Canadian Arctic
11
Best Mode
Team Deathmatch
Fast action. Constant fights. Perfect for Assault players.
12
Recommended Weapons
- AK-47
- M4 Carbine
- Grenade
Operator Call Out — Leon Marek “Ghost”
“Assault wins lanes by timing pressure, not sprinting into the same corner.”
NFTs are optional and not required to play. WW3 earning estimates are not guaranteed and may vary by platform, rules, events, and eligibility.