
Encirclement
PLANNEDOutmaneuver and surround enemy forces. Map control and positioning matter more than brute force.
A large-scale maneuver mode: teams fight to encircle each other, controlling routes and flanks to trap the enemy. Whoever loses their escape lanes loses the round.
Cut off and surround the enemy team to collapse their position. Map control, not raw kills, wins the round.
Positional warfare at scale — the win comes from cutting off the map, not from winning every duel.
- Control the flanks before you push the center.
- Cut escape routes to trap, don't just trade kills.
- Recon the enemy's rotations before committing.
- Hold your own lanes — encirclement cuts both ways.
How to win Encirclement
Encirclement rewards outmaneuvering over brute force — the win comes from surrounding the enemy and cutting their rotations, not out-fragging them head-on. Take map control on the flanks, close the pincer from two sides at once, and deny the routes they'd use to reset. Large maps favour the team that moves with a plan; hold the ground that boxes them in and the fight collapses inward.
- Map control
- Positioning
- The pincer
- Cutting rotations
Scoring & format
Outmaneuver and surround enemy forces to seize map control.
- Surround bonus
- planned
- Sector pincer
- planned
- Kill
- 10
- Death
- −6.667
- Headshot bonus
- bonus
- Revive
- planned
- Spot assist
- planned
- Resupply / Repair
- planned
Large maps reward the pincer; positioning and map control beat brute force.
- Spawn on your squad, not on base — every squad spawn puts you back in the fight and holds the ground you took.
- Move as a fireteam of two or three; a lone push feeds the enemy, a stacked one breaks a hold.
- Cover the roles — keep a Support for ammo, a Medic for revives, and an Engineer for armor.
- Call the rotation before you take it; a coordinated flank beats a faster solo run every time.
Outmaneuver and surround enemy forces to seize map control.
When you fall behind: stop trading in the open. Consolidate onto a defensible cluster of objectives, deny the easy points, and make the enemy overextend to reach you — the bleed reverses when they break formation.
Ask an operator
Tyler Grant runs Encirclement. Ask how to play it, what to watch for, or how to win.








