
Free For All
LIVEEvery player for themselves. No teams, no mercy — the fastest reflexes win.
Everyone against everyone. Threats come from every direction and fights are constantly third-partied, so awareness matters as much as aim.
First player to the kill limit wins. No teammates, no help.
Pure solo skill — no team to cover you, so movement and 360° awareness separate the top players.
- Never commit fully — someone's always behind you.
- Let two players fight, then clean up the survivor.
- Keep moving; standing still gets you third-partied.
- Fight in corners where only one direction is open.
How to win Free For All
Free For All has no friends and no cover fire — every corner is a threat and every duel invites a third party. Hold a position with few approaches, never fully commit to a fight you can't finish fast, and let two other players trade before you clean up. Survival and positioning beat aggression here; the winner is usually the one who picked the fights nobody else saw coming.
- Awareness of multiple threats
- Position control
- Avoiding third-party fights
Scoring & format
Every player for themselves; first to the kill cap wins.
- Kill
- 100
- Kill
- 100
- Assist
- 50
- Headshot bonus
- +20
- Revive
- 80
- Resupply / Repair
- 20
- Spot assist
- 30
Third-party chaos peaks on Guyana's canopy — never fully commit to a duel.
- Spawn on your squad, not on base — every squad spawn puts you back in the fight and holds the ground you took.
- Move as a fireteam of two or three; a lone push feeds the enemy, a stacked one breaks a hold.
- Cover the roles — keep a Support for ammo, a Medic for revives, and an Engineer for armor.
- Call the rotation before you take it; a coordinated flank beats a faster solo run every time.
Every player for themselves; first to the kill cap wins.
When you fall behind: stop trading in the open. Consolidate onto a defensible cluster of objectives, deny the easy points, and make the enemy overextend to reach you — the bleed reverses when they break formation.
Free For All, map by map
How Free For All actually plays on each map that runs it — the objective layout, the flow of a round, and the pointers that decide it.
Guyana JungleMap guide Everyone for themselves across the compound, canopy bridge, and riverbanks — constant ambush.
Third-party chaos; the last person to a fight usually wins it.
Ask an operator
Tyler Grant runs Free For All. Ask how to play it, what to watch for, or how to win.








