
Capture The Flag
LIVESteal the enemy flag and defend your own. Speed, teamwork, and coordination define this classic mode.
Each team guards a flag at their base. Grab the enemy's and run it home to score, but you can only cap if your own flag is secure. It splits every team between offense, defense, and escort.
Carry the enemy flag back to your base — while your own flag is home — more times than they do before the timer ends.
The purest teamwork test — a good CTF team assigns roles: runners, escorts, and defenders, all at once.
- Never send everyone on offense — hold your own flag.
- Escort the carrier; a lone runner never makes it.
- Recover your flag before you try to cap.
- Time pushes together so both flags are out at once.
How to win Capture The Flag
Capture the Flag is two jobs at once — take theirs, hold yours — and the team that coordinates the split wins. Plan the runner's route around the safe lanes, escort the carry rather than sending a lone hero, and post an interceptor at mid to catch the enemy run. When your flag's stolen, cut the return route instead of chasing the carrier. The fast interior runner lanes are where rounds are decided.
- Route planning
- Base defense
- Mid-map interception
- Coordinated escort
Scoring & format
Steal the enemy flag to your base while defending your own; most captures wins.
- Flag capture
- 300
- Flag return
- 100
- Carrier kill
- 75
- Kill
- 100
- Assist
- 50
- Headshot bonus
- +20
- Revive
- 80
- Resupply / Repair
- 20
- Spot assist
- 30
The metro and ground-floor shop runner routes on Red Square and Lebanon are where CTF is won.
- Spawn on your squad, not on base — every squad spawn puts you back in the fight and holds the ground you took.
- Move as a fireteam of two or three; a lone push feeds the enemy, a stacked one breaks a hold.
- Cover the roles — keep a Support for ammo, a Medic for revives, and an Engineer for armor.
- Call the rotation before you take it; a coordinated flank beats a faster solo run every time.
Steal the enemy flag to your base while defending your own; most captures wins.
When you fall behind: stop trading in the open. Consolidate onto a defensible cluster of objectives, deny the easy points, and make the enemy overextend to reach you — the bleed reverses when they break formation.
Capture The Flag, map by map
How Capture The Flag actually plays on each map that runs it — the objective layout, the flow of a round, and the pointers that decide it.
Red SquareMap guide Flags sit at opposite ends past the plaza; the metro tunnels are the fast, dark runner route.
Runners cut through the metro while defenders hold the boulevard sightlines.
LebanonMap guide Flags at opposite ends of the boulevard; the shop level and stairwells are the runner routes.
Runners weave through ground-floor shops while snipers hold the highrise lanes.
Ask an operator
Leon Marek Kaminski runs Capture The Flag. Ask how to play it, what to watch for, or how to win.







